Slay the spire ascension3/18/2023 ![]() Each data point is "How did decks that pick Go for the Eyes on Floor X do compared to all decks that reached Floor X". Added a "Floor Reached" graph to class main pages (these will be filled out some day) and graphs to card detail pages comparing the performance of each card to that class's average on a floor-by-floor basis.The plan is still to complete everything on the Roadmap and replace the old site. But we are probably looking at weeks here, not months. Lastly a note on the overall progress of Spirelogs 2.0 - I slowed down the pace of updates recently because I've been spending time on other things and it will likely stay slow for the near future.Overall this shouldn't impact the data much since only a small percentage of the total run pool will be incorrectly classified as "NO BONUS". I added a check specifically to only identify and update the missing Neow data so any reuploaded runs should process much faster than normal. Unfortunately the only way to fix it is to reupload runs, which I'm planning to do. While doing that I discovered a bug with the new parser not recording Neow's Blessing data since the start of Spirelogs 2.0.This is pretty much the same page as in Spirelogs 1.0 except reorganized to fit new ascension brackets. They are great when they work, but very difficult to set up and more often than not will just get you killed. Just hope you dont roll white elephant.ħ: Early card picks should be: Damage > Defence > PowersĨ: Avoid going for really specific niche type decks. Dont be afraid of relics like runic dome or even things like ectoplasm/coffee dripper. You can aim for a late Apotheosis in the shopĥ: You should always take one of the red options on the neow pick. And defect has beams, but failing that you can just rely on orbs in a pinch.ģ: Avoid elites in Act 2 unless you have a very good deck with lots of clear (buffed up whirlwind, corpse explosion, lightning storm) and a solution for the stabbing book (vulnerable/bludgeon, catalyst, thunder strike).Ĥ: If at >50% health you should think about resting, especially later on (post act 1). Silent you have either shivs (sort of Aoe as its free damage) or something like noxious fumes. An early whirlwind as ironclad is very powerful. An exception can be made for ironclad if you have lots of exhaust and/or corruption.Ģ: Try and get an AOE early. There's no such thing with Strike, you can always use more damage.ġ: Unless you get some insane card draw and/or have a niche deck (a curse deck for instance), deck size should be roughly 25 - 30 cards. Think of all the turns when you have enough block that Defend does nothing. I agree that Strike is worse, but it doesn't mean that it's always correct to remove a Strike while leaving Defend. ![]() ![]() People say "Strike is worse than Defend, so I always remove Strikes", which is oversimplified. It's terrible when you are offered a game-changing relic, but don't have the gold to pay for it.Įdit: while I'm at it I want to touch on a different issue: Strike vs Defend. You won't afford to remove at every shop anyway, so it's better to save your money for now. Removing a Strike early in act 1 does nothing for you, because you are still forced to play one every turn due to the lack of good damage cards. That's the reason all those commons slightly better than starter cards exist. I'm not a god either, but the important to thing to realize here is that at high ascension, you can't tailor your deck to beating the Heart straight away, because you will die on the way. You should ALWAYS try to remove cards whenever possible. If I were to give two pieces of advice: 1) Take those risks, and 2) Don't undervalue removing cards. On higher ascension levels, you're better off taking the risks and just ending your run early, instead of wasting the time trying to be more precise and ending up on act 3 without the necessary cards or relics to win. If on the first fight, I get Barricade as one of my picks, I'll take it, even though it's almost 100% useless until later on. It's true that certain combo cards that are exceptionally powerful, are dangerous to take early on without the rest of the combo - things like Corruption without a proper backing.īut generally, you need to take the risk if you're presented with it. Most of the time, you lose on runs because of the non-elite mobs, and against those, Catalyst is painfully slow. Even on elites, it tends not to be that great, because it takes a while to set up, and needs to be timed properly to use. That's probably more to do with the fact that Catalyst is really only situationally useful.
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