Skatebird developer3/11/2023 Alex Price went through two or three distinct revisions of the birb, trying to figure out what birb shape could both skate and also still look like a birb. Have there been any notable & unexpected challenges while developing SkateBIRD?įiguring out how birds work was extremely weird. It’s possible all the tracks are being chosen by adults, but I kinda doubt it’s that consistent? I feel like adults would be slamming in the THPS music, not the new stuff. Here’s one from 2011, and here’s another from 2018, and here’s Lazer Crawford in 2019. Kids putting together skate videos don’t use that, they use low-fi, synthwave, SoundCloud rap, all kinds of things. More to the point, though, is that the music of today’s skaters isn’t the stereotypical Tony Hawk stuff. We needed to go out in our own direction, and get out of underneath that shadow. If they point to hip-hop, they don’t mean SoundCloud rap, they mean If You Must. When people talk about a skate game needing punk, they seldom mean good underground punk, they mean Goldfinger. What made you want to take the music in this direction? Most skateboard games tend to go for punk and metal, but SkateBIRD’s soundtrack is jazzy and lo-fi. We’ve experimented with vests and torso clothing, but it bunches up in weird ways when birds do totally normal for birds movements, so you’ll probably only see that used by NPCs in the game who don’t bend themselves in half regularly.Īnother thing that caught my attention was the soundtrack. I think I can also fit backpacks in there. Hats, glasses, neck items (ties and such), belts (hipsacks and cummerbunds and such), and foot items (spats and ankle warmers etc.) thus far. I notice in trailers Birds were wearing different hats. There is a story being told in those missions, but it isn’t anything like the cutscene and vignette-heavy stuff that Underground and later games leaned into. A series of challenges and unlocks, do a certain percent of them, now you can go to the next level. More akin to the earlier Pro Skater games. Is there any kind of single-player campaign a la Tony Hawk Underground or something more akin to what we saw in the Pro Skater games? The Andy’s Room level, if not the best, is arguably one of the best Tony Hawk levels of all time. It gave me this whole new perspective on what a tiny skate game could be. That’s where I got the idea for magazines and ramps and a ton of other things. Tony Hawk and Skate would be the obvious ones, but the Andy’s Room level in Disney Skate Adventure is the most direct inspiration. You can check out the game in a new trailer below.What games did you take inspiration from while developing SkateBIRD? SkateBIRD will now be launching for Xbox Series X|S, Xbox One, Nintendo Switch, PC, and Luna on 16th September, arriving as a day one release for Xbox Game Pass. "As a small indie studio, completing certification on multiple platforms requires plenty of extra work." “This wasn’t an easy decision, but SkateBIRD was always a game about doing your best, and we owe it to our backers, fans, and fellow bird enthusiasts to ship the game in its best state," explains studio founder Megan Fox (not that one). Post-launch content for the game has also been confirmed, including a ‘Pet the Bird Mode’ and new Skate Heaven stage, while the delay will allow for updates and polish to be applied to SkateBIRD, like refinements to mission objectives, improvements to UI and audio, a camera overhaul, and more. Avian skateboarding game SkateBIRD has been pushed into September, developer Glass Bottom Games has announced, meaning it'll no longer make its originally intended 12th August release date.
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